It’s reasonably predictable, and most of it is delivered by the two narrators, who also deliver a lot of comedic one-liners. ![]() For one thing, Trials Fusion has a sort of plot going on throughout the levels. In a game where doing runs perfectly without faulting is paramount to success, this is a particularly large problem. Worst of all, whilst this does add a lot to the game, it’s also glitchy, meaning that a player may go off a jump and the rider will immediately do a trick you never intended to do, likely resulting in a fault. Only modes geared towards the tricks system (such as the new FMX skill games) actually bother to tell you what trick you are doing, and the input is quite twitchy, meaning that tricks will easily be repeated, and the scoring system is more dependent on holding tricks, rather than accompanying flips. There is one tutorial that randomly teaches you 4 tricks at a time, and there’s no guarantee it’ll teach you them all, meaning you will have to look up the controls on the internet for specific tricks, which are often needed for specific game modes and challenges. For one, most other extreme sports games that utilise trick systems have a directory with the commands needed to pull off each trick. It is a nice feature, adding an additional challenge to playing levels, plus helping the player show off, but it’s not without its issues. The tricks are dependent on the positioning and angle of the bike, as well as the directions imputed into the right analogue stick. ![]() There are quite a few tricks that can be done, some of them will be familiar to extreme sports fans. The primary selling point is the addition of tricks that the player can do whilst in the air. Gameplay remains largely unchanged, which is actually a big plus for the game, players can still make and submit their own tracks (although at least on the 360, multiplayer has suffered a bit), and the riders, as well as bikes, can be customised, and this time customisation pieces are considerably more affordable. That said, the visuals in this game largely aren’t an improvement over Evolution, and the whole game has been given a futuristic setting, which is likely a bit divisive. Ubisoft has their logo splashed about prominently, the game is linked to Uplay (as if that matters, it’s notorious for not working), the menu screens have had some serious jazzing up, and they’ve even splashed out on a bit of voice-over work. The first thing to note is that Red Lynx are showing obvious signs of the series’ success in this game. I am happy to report that this style remains completely intact, and is essentially the same beast with new tracks to try out, although there are still a number of changes from the previous games. Readers familiar with my previous article will also be aware of the style of gameplay (the main allure of Trials) that is simplistic, challenging and rewarding. ![]() ![]() Trials Fusion does not, largely, disappoint. Those familiar with my previous article about the Trials series, will no doubt be unsurprised at the giddiness and glee with which I anticipated this game. Fusion continues the series’ style with a choice of vehicles and detailed environment models.
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